The editor is for building worlds and publishing games. The client is all you need to play: it opens games from the site and joins live sessions.
Build worlds out of blocks, script them with MisLua and publish directly to the site.
Launch published games in one click, keep your character and join sessions hosted by other players.
On Windows, run INSTALL-PLAY-LINK.bat once after unpacking — it
registers the misblocks:// link in your user profile, so the Play!
button can start the client (no administrator rights needed). On Linux just
launch the client once: it registers the link automatically through
.desktop / xdg-mime.
Unpack the zip and run RUN-CLIENT-DIAGNOSTIC.bat — it starts the client
with a console and shows the exact error. If the problem is the graphics driver,
use the safe-mode
build (OpenGL): RUN-CLIENT-SAFE.bat. The launch log is written to
%APPDATA%\Godot\app_userdata\MisBlocks\logs\godot.log.
Ask the host for a 6-character session code (it is shown in their game menu and on this site). The client opens and connects to their world.
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misblocks:// link on first launch (Windows registry, Linux .desktop), so Play! on the site opens it directly.misblocks:// protocol is unknown, the link is not registered yet: run INSTALL-PLAY-LINK.bat (or start the client once) and reload the page.MisBlocks-Client.x86_64, not the .bin next to it: the launcher enables native Wayland (sharp UI, 180 FPS instead of XWayland). If needed: chmod +x MisBlocks-Client.x86_64 MisBlocks-Client.bin.